Course Schedule – Summer 2017

 

Summer 2017

Note: The course schedule is a work-in-progress. Additional materials (mainly in the form of on-line articles and browsings) may be added throughout the semester.

Level 1: Introduction

Jun 5: Welcome and Orientation

Jun 7: The History of Technology / The History of Video Games

Level 2: Contexts

June 12: Business and Economics

Jun 14: Society and Culture

Level 3:  The Pre-History of Video Gaming

Jun 19: The Computing Revolution

Read:

  • Replay, Chapters 1-4

View:

Jun 21: Spacewar!

Read:

Browse:

View:

Play:

Level 4:  Foundations of an Industry

Jun 26: Personal Computers

No assignments – Exam #1

Jun 28: Gaming Consoles

Read:

Browse:

Play:

Level 5: Game Break

Jul 3: Open Discussion / Course paper assignment

Jul 5: Research and Writing Tips

Level 6: Arcadia

Jul 10: The Golden Age

Read:

Jul 12: A Fistful of Quarters

Read:

Level 7: Console Wars

HOMEWORK! Before class on Monday  (the 17th) play AT LEAST ONE of the following:

Crush, Crumble, and Chomp!

President Elect – 1988 Edition

Wizardry – Proving Grounds of the Mad Overlord  (45min. to 1 hour)

Jul 17: Nintendo

Jul 19: Sony, et al.

Course paper proposal due

Level 8:  Generation 2.0

Jul 24: Virtual Realities

No assignments – Exam #2

Jul 26: The First Person Shooter

Read:

Play:

Reading response papers due

Level 9: S(t)imulation

Jul 31: Alternate Worlds

Read:

View:

Aug 2: Networked Gaming

Read:

Level 10: The Now Generation

Aug 7: Gaming Culture

Read:

  • Replay, Chapters 27 & 28

View:

Aug 9: Supergamers

Exam #3 and Course Papers due

Browse: