Screenshot from Zelda: Breath of the Wild. Links to YouTube video.

Welcome to “Scott W. Palmer’s History of Video Games” (HoVG) – an open-world edutainment adventure focusing on the technological, cultural, and other forces and that have shaped (and been shaped by) electronic amusements from c. 1950 to the present.

Over the course of the semester we will explore a range of topics including: the origins and evolution of gaming technologies; the interaction of video games and popular culture; gaming aesthetics; the politics (and economics) of games and gaming; gamer culture(s); and the possible futures of video games to come (to name but a few).

In addition to familiarizing students with major issues and themes from the gaming past, a secondary aim of this course is to introduce non-liberal arts majors to the myriad benefits humanistic understanding may impart to life-long, vocational success. The course further aims to impart liberal arts majors with greater knowledge and appreciation of the ways technology and science have shaped humanistic expression in both its real and “virtual” manifestations.

About this Web Site: History of Video Games is the on-line repository for browsing materials, media resources, instructional policies, and other virtual information specifically related to the meat-world course of the same name. If you are among the lucky masses currently enrolled in “History of Video Games,” this site contains all of the course-related information you will require during the semester. Please be sure to check-in regularly during the semester as the contents of this site will be updated on a frequent basis.